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Devlog
Greetings, Dreamers!
November 17, 2024
by
The Everdream
We have exciting news today! We are excited to announce the release of the demo build for EverDream. This project was developed as a student project. After a year of hard work, testing, and listening...
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Cheating Colour Cohesiveness with Lighting
November 17, 2024
by
The Everdream
So look, making who knows how many separate assets look like they fit in together is kind of hard, even with depth adding some immersion there’s always this kind of collage type feel, a same-y-ness...
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Concepting the Environment
November 17, 2024
by
The Everdream
A dream is beautiful, even when it’s collapsing… (Concept art – The Cove) Visual element plays an important part in a game for story telling and making a first impression of a game. In Everdream...
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Design Note · Level Design
November 12, 2024
by
The Everdream
This time, let’s take a look inside the level design behind Everdream. Set Goals From The Story Line In Everdream, the dream world has a hub — the cathedral. The only shelter away from the nightma...
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Lets Break Games
October 27, 2024
by
The Everdream
If you’d didn’t know by now we’ve been making a game; our first game actually. For the past year we have been pulling together strings of knowledge to create a 2D platformer with our favourite l...
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What have we been up to? Designing LVL 1
October 20, 2024
by
The Everdream
While our puzzle systems carry onto the new level, our environments have changed as we progress through the dream world. The first of which is a forest area. Initially, you would go from the undergrou...
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Building Levels With Tilemaps
October 13, 2024
by
The Everdream
The Everdream uses tilemap as the base of building the game levels, it is a common technique used in 2D games development for creating maps and levels, it will combine pre-made variations of tiles int...
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2D with a little Depth, as a treat
October 06, 2024
by
The Everdream
We want our games environments to look alive, and we can’t really do that with just flat images no matter how nice the art is to look at. A flat look just isn’t enough for our little bunny to run...
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Working as a Team
September 29, 2024
by
The Everdream
Our goals are set around different areas of the game, and we need to work on design, artwork, coding and programming, marketing, sounds, narrative, etc. We break this down by what we want to accomplis...
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Answering Your Questions!~
September 15, 2024
by
The Everdream
☆⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂ ⠂⠄⠄⠂☆ Some people have requested that we answer some of your questions about how we brand and put ourselves out there into the world. So h...
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Version Control and Issue Trackers
September 08, 2024
by
The Everdream
☆⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂ ⠂⠄⠄⠂☆ Version control tools are important when managing Unity projects, especially during team projects. Version control systems, like Git...
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Designing With Light
September 03, 2024
by
The Everdream
☆⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂ ⠂⠄⠄⠂☆ We use light in various ways to communicate to players in our game, from indicating hints at lore to signaling points of interest an...
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Coding A Player Controller
August 24, 2024
by
The Everdream
☆⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂ ⠂⠄⠄⠂☆ During the early stages of Everdream's development, the team decided we wanted a player controller that was comfortable to use with...
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Making a Character to be Played
August 20, 2024
by
The Everdream
#Blog
When making characters in a pixel art medium it’s important to keep in mind the limitations of such a small canvas, but it’s also important to recognize how to best utilise it’s strengths. When...
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Meet the world and characters of The EverDream
August 11, 2024
by
The Everdream
#blog
Meet the world and characters of EverDream The Everdream follows the tale of a young mage exploring the depths of a dream world. Here he meets many odd and unique characters, some who are sleeping and...
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HI WE'RE MAKING A THING!!!
August 04, 2024
by
The Everdream
#blog, #introduction
Hello! We're making a game! The Everdream follows a young rabbit tasked with saving the forest's creatures and magic itself. Using time based puzzles and rich characters our game leads players into a...
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